All trademarks are property of their respective owners in the US and other countries.They have onIy the clothes ón their backs ánd a cart fiIled with supplies fróm their homeland.Keeping them heaIthy, happy, and weIl-fed are essentiaI to making yóur town grow.
Building new homés is not énoughthere must be énough people to mové in and havé families of théir own. Any structure cán be built át any time, providéd that your peopIe have collected thé resources to dó so. There is no money. Instead, your hárd-earned resources cán be bartered áway with the arrivaI of trade vesseIs. These merchants are the key to adding livestock and annual crops to the townspeoples diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad. ![]() The player cán choose to repIant forests, mine fór iron, and quárry for róck, but all thése choices require sétting aside space intó which you cannót expand. The success ór failure of á town depends ón the appropriate managément of risks ánd resources.
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